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mapping:cawe:editingtools:newentity [2006-08-14 12:17]
Carsten some revision
mapping:cawe:editingtools:newentity [2013-01-07 12:07] (current)
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 The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds. The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds.
 Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vs. brush-based entities. Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vs. brush-based entities.
-The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity types that are available with Ca3DE.+The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity types that are available with Cafu. 
 + 
 +The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''​Shift+E''​ keyboard shortcut. 
 + 
 +When you activate the tool, the tool options bar shows controls for creating new entities: \\ 
 +{{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newentity.png}} 
 + 
 +The left half of this bar is relevant for placing point-based entities, i.e. at ''​New (point) entity type:''​ you choose the type of the new entity that is to be created. The right half of the bar allows you to turn the currently selected brushes into brush-based entites and back. That is, the ''​Turn into (solid) entity type:''​ button turns world brushes into a brush-based entity of the type that has been chosen from the list to the right of the button, whereas the ''​Back to world''​ button reverses the process by turning the currently selected brush-based entity into regular world brushes again.
  
  
 ===== Placing Point Entities ===== ===== Placing Point Entities =====
  
-  - {{ mapping:​cawe:​reference:​tool.png|Entity Tool}} Select the Entity tool. <​clear>​+  - {{mapping:​cawe:​reference:​tool.png }} Select the Entity tool. <​clear>​
   - {{ mapping:​cawe:​reference:​green_box.png|Green Box}} In one of the 2D windows, click where you want to place your entity. A green box will appear where you clicked. This is where the entity will be inserted. <​clear>​   - {{ mapping:​cawe:​reference:​green_box.png|Green Box}} In one of the 2D windows, click where you want to place your entity. A green box will appear where you clicked. This is where the entity will be inserted. <​clear>​
   - Drag the green box to where you want the entity in the other views.   - Drag the green box to where you want the entity in the other views.
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 In this example, I will be adding water to a very simple map. The process is very similar when inserting other brush entities. In this example, I will be adding water to a very simple map. The process is very similar when inserting other brush entities.
  
-1. Select the "[[mapping:​cawe:​editingtools:​newbrush|New Brush]]"​ tool.\\ +  - {{mapping:​cawe:​reference:​w_newbrush.png }} Select the [[mapping:​cawe:​editingtools:​newbrush|New Brush]] ​tool. <​clear>​ 
-{{:​mapping:​cawe:​reference:​w_newbrush.png|NewBrush Tool}}+  - In a 2D view, drag out a box the size you want your water to be. Adjust the size in the other 2D views. 
 +  - //(This step is not necessary for most other entities)// Click the "Browse"​ button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "​water"​ (without quotes). Select ​ one of the materials.\\ {{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}} 
 +  - With your mouse cursor over one of the 2D views, press Enter. The brush should be selected if not, select it with the selection tool.  
 +  ​- ​{{mapping:cawe:​reference:​tool.png }} Click the New Entity tool. <​clear>​ 
 +  - {{ mapping:​cawe:​reference:​solid.png|Dropdown Box}} On the far right side, select "​func_water"​ from the drop down box. Click "Turn into (solid) entity type". <​clear>​
  
-2. In a 2D viewdrag out a box the size you want your water to be. Adjust the size in the other 2D views.+Now compile your mapand you should see water!
  
  
-3. //(This step is not necessary for most other entities)// Click the "​Browse"​ button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "​water"​ (without quotes). Select ​ one of the materials.\\ +===== See Also =====
-{{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}}+
  
-4With your mouse cursor over one of the 2D views, press EnterThe brush should be selected if not, select it with the selection tool+[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|{{:​starttutorial.png |Start Tutorial}}]]
  
-5. Click the NewEntity tool\\ +[[http://www.cafu.de/​flash/​Placing_a_Model.htm|Flash Tutorial]] -- A flash tutorial that demonstrates how entities of type ''​static_detail_model''​ are created and how their visual and collision models are properly set. The second part of the tutorial examines a collision model by example and summarizes how new collision models are created. 
-{{:mapping:​cawe:​reference:​tool.png|Entity Tool}}+<​clear>​
  
-6. On the far right side, select "​func_water"​ from the drop down box. Click "Turn into (solid) entity type"​.\\ 
-{{:​mapping:​cawe:​reference:​solid.png|Dropdown Box}} 
- 
-Now compile your map, and you should see water! 
mapping/cawe/editingtools/newentity.1155550659.txt.gz · Last modified: 2013-01-07 12:07 (external edit)