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modeleditor:introduction [2011-02-05 14:03]
Carsten created
modeleditor:introduction [2013-01-07 12:07]
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-====== The Model Editor: Introduction ====== 
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-The Cafu Model Editor answers the question: "How do I get my models into Cafu?" 
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-It's main purpose is to enable you to 
-  - load or import model files from many file formats (see below for a list), 
-  - inspect the loaded model both graphically and structurally,​ 
-  - tweak and adapt the model (e.g. import additional animations, remove unused skeleton nodes, etc.) 
-  - set or adjust all Cafu-specific settings, such as animation properties, edit render materials, etc., 
-  - save the resulting model in Cafu's own file format, such that the model is ready for use in the Map Editor and the Cafu Engine. 
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-Please note that the Cafu Model Editor is //not//, despite its name, a general-purpose mesh editor that lets you create a model from scratch. There are many commercial and free programs for this purpose already, and we don't intend to rival them. 
-In fact, model artists use one or more of these programs early in the work pipeline to create the model, and only then use the Cafu Model Editor as described above. 
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modeleditor/introduction.txt ยท Last modified: 2013-01-07 12:07 (external edit)