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modeleditor:mainwindow [2012-03-21 11:50]
Carsten created
modeleditor:mainwindow [2012-03-21 14:08]
Carsten Added sections about panes
Line 34: Line 34:
  
  
-==== Model Element Panes ====+==== Detail Panes ==== 
 + 
 +Model details, scene settings and some dialogs of the Model Editor are presented in //​panes//:​ 
 +Small windows that can be docked to the borders of the parent frame, or be "​floating"​ freely on the desktop. 
 + 
 +If you grad a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. 
 +Press and hold the ''​CTRL''​ key before releasing the mouse button in order to prevent the pane from docking (it will remain floating instead). 
 + 
 +If you closed a pane, use the appropriate item in the **View** menu to show it again at any time. 
 + 
 + 
 +=== Model Element Panes === 
 + 
 +Most of the panes present model elements of a specific type: 
 +  * the skeleton (also called the joints hierarchy),​ 
 +  * meshes, 
 +  * skins, 
 +  * GUI fixtures, 
 +  * animations,​ 
 +  * channels, 
 +  * submodels, and 
 +  * level-of-detail models. 
 + 
 +Note that for most model elements, there are //two// panes: 
 +One that shows the list of all elements of this type, and one that shows the details of the currently selected elements. 
 +For example, the "​Skeleton"​ pane shows all the joints in the hierarchy, and double-clicking any of them brings up the "Joint Inspector"​ with the details of the selected joints. 
 + 
 +On the following pages, this manual has one chapter for each model element type, where each chapter explains the model element type and its related "​list"​ and "​inspector"​ panes. 
  
 ==== Menu Bar ==== ==== Menu Bar ====
modeleditor/mainwindow.txt · Last modified: 2013-01-07 12:07 (external edit)