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modeleditor:mainwindow [2012-03-21 11:50] Carsten created |
modeleditor:mainwindow [2012-03-21 14:08] Carsten Added sections about panes |
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- | ==== Model Element Panes ==== | + | ==== Detail Panes ==== |
+ | |||
+ | Model details, scene settings and some dialogs of the Model Editor are presented in //panes//: | ||
+ | Small windows that can be docked to the borders of the parent frame, or be "floating" freely on the desktop. | ||
+ | |||
+ | If you grad a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. | ||
+ | Press and hold the ''CTRL'' key before releasing the mouse button in order to prevent the pane from docking (it will remain floating instead). | ||
+ | |||
+ | If you closed a pane, use the appropriate item in the **View** menu to show it again at any time. | ||
+ | |||
+ | |||
+ | === Model Element Panes === | ||
+ | |||
+ | Most of the panes present model elements of a specific type: | ||
+ | * the skeleton (also called the joints hierarchy), | ||
+ | * meshes, | ||
+ | * skins, | ||
+ | * GUI fixtures, | ||
+ | * animations, | ||
+ | * channels, | ||
+ | * submodels, and | ||
+ | * level-of-detail models. | ||
+ | |||
+ | Note that for most model elements, there are //two// panes: | ||
+ | One that shows the list of all elements of this type, and one that shows the details of the currently selected elements. | ||
+ | For example, the "Skeleton" pane shows all the joints in the hierarchy, and double-clicking any of them brings up the "Joint Inspector" with the details of the selected joints. | ||
+ | |||
+ | On the following pages, this manual has one chapter for each model element type, where each chapter explains the model element type and its related "list" and "inspector" panes. | ||
==== Menu Bar ==== | ==== Menu Bar ==== |