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modeleditor:scenesetup [2012-03-30 10:05] Carsten completed the text |
modeleditor:scenesetup [2016-06-21 11:34] (current) |
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* **Show Meshes** determines whether the meshes of the model are rendered. | * **Show Meshes** determines whether the meshes of the model are rendered. | ||
* **Show Skeleton**, if activated, renders the joints and the "bones" of the model. | * **Show Skeleton**, if activated, renders the joints and the "bones" of the model. | ||
- | * **Show triangle normals**, if activated, renders the normal vector of each triangle. The color of the normal vector indicates the [[http://api.cafu.de/structCafuModelT_1_1MeshT_1_1TriangleT.html#a9ebe7b31c1b2de715578434c1dd6b03d|Polarity]] of the triangle. | + | * **Show triangle normals**, if activated, renders the normal vector of each triangle. The color of the normal vector indicates the [[http://api.cafu.de/c++/structCafuModelT_1_1MeshT_1_1TriangleT.html#a9ebe7b31c1b2de715578434c1dd6b03d|Polarity]] of the triangle. |
* **Show tangent-space**, if activated, renders the axes of tangent space at each vertex of each mesh. | * **Show tangent-space**, if activated, renders the axes of tangent space at each vertex of each mesh. | ||
* **Debug material** allows to override the mesh materials of the currently selected skin with "debug" materials that facilitate the inspection of the model: **plain (white)** is useful for inspecting the shades resulting from lighting, **wire-frame** shows the individual triangles that the meshes are composed of. | * **Debug material** allows to override the mesh materials of the currently selected skin with "debug" materials that facilitate the inspection of the model: **plain (white)** is useful for inspecting the shades resulting from lighting, **wire-frame** shows the individual triangles that the meshes are composed of. |