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modeleditor:scenesetup [2012-03-30 10:05]
Carsten completed the text
modeleditor:scenesetup [2016-06-21 11:34] (current)
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     * **Show Meshes** determines whether the meshes of the model are rendered.     * **Show Meshes** determines whether the meshes of the model are rendered.
     * **Show Skeleton**, if activated, renders the joints and the "​bones"​ of the model.     * **Show Skeleton**, if activated, renders the joints and the "​bones"​ of the model.
-    * **Show triangle normals**, if activated, renders the normal vector of each triangle. The color of the normal vector indicates the [[http://​api.cafu.de/​structCafuModelT_1_1MeshT_1_1TriangleT.html#​a9ebe7b31c1b2de715578434c1dd6b03d|Polarity]] of the triangle.+    * **Show triangle normals**, if activated, renders the normal vector of each triangle. The color of the normal vector indicates the [[http://​api.cafu.de/c++/​structCafuModelT_1_1MeshT_1_1TriangleT.html#​a9ebe7b31c1b2de715578434c1dd6b03d|Polarity]] of the triangle.
     * **Show tangent-space**,​ if activated, renders the axes of tangent space at each vertex of each mesh.     * **Show tangent-space**,​ if activated, renders the axes of tangent space at each vertex of each mesh.
     * **Debug material** allows to override the mesh materials of the currently selected skin with "​debug"​ materials that facilitate the inspection of the model: **plain (white)** is useful for inspecting the shades resulting from lighting, **wire-frame** shows the individual triangles that the meshes are composed of.     * **Debug material** allows to override the mesh materials of the currently selected skin with "​debug"​ materials that facilitate the inspection of the model: **plain (white)** is useful for inspecting the shades resulting from lighting, **wire-frame** shows the individual triangles that the meshes are composed of.
modeleditor/scenesetup.1333094730.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)