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modeleditor:skins [2012-03-28 10:03]
Carsten
modeleditor:skins [2012-03-28 10:31]
Carsten completed the text
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 Pressing the **F2** key or a single-click on an already selected skin allows you to rename the skin in place. Pressing the **F2** key or a single-click on an already selected skin allows you to rename the skin in place.
 +
 +The “**+**” button creates a new skin and adds it to the list.
 +The “**-**” button deletes the currently selected skins.
 <​clear>​ <​clear>​
  
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 {{ :​modeleditor:​skins-list-context-menu.png?​|}} {{ :​modeleditor:​skins-list-context-menu.png?​|}}
 An RMB click in the **Skins** pane opens the context menu: An RMB click in the **Skins** pane opens the context menu:
-  * **Inspect/​Edit** opens the **Mesh Inspector** pane. 
   * **Rename** allows to rename the skin.   * **Rename** allows to rename the skin.
-  * **Project ​new UV-coords...** is a tool for hot-fixing models that did not bring proper UV-coordinatesor none at all:+  * **Add/​create ​new**, ​like the "​**+**"​ button, creates a new skin and adds it to the list.
 <​clear>​ <​clear>​
  
modeleditor/skins.txt · Last modified: 2013-01-07 12:07 (external edit)