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modeleditor:skins [2012-03-28 10:31] Carsten completed the text |
modeleditor:skins [2013-01-07 12:07] (current) |
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Typical examples are the butterfly model, where a single mesh is used with multiple skins to implement several species of butterflies; or a monster that exists in tame, mean and hellborn variants. | Typical examples are the butterfly model, where a single mesh is used with multiple skins to implement several species of butterflies; or a monster that exists in tame, mean and hellborn variants. | ||
- | The Model Editor is used to define and inspect skins as described below. | + | Skins are defined and edited in the Model Editor as described below. |
The //use// of skins is up to the game's script or C++ code. | The //use// of skins is up to the game's script or C++ code. | ||