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modeleditor:skins [2012-03-28 10:31]
Carsten completed the text
modeleditor:skins [2013-01-07 12:07] (current)
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 Typical examples are the butterfly model, where a single mesh is used with multiple skins to implement several species of butterflies;​ or a monster that exists in tame, mean and hellborn variants. Typical examples are the butterfly model, where a single mesh is used with multiple skins to implement several species of butterflies;​ or a monster that exists in tame, mean and hellborn variants.
  
-The Model Editor ​is used to define and inspect skins as described below.+Skins are defined and edited in the Model Editor as described below.
 The //use// of skins is up to the game's script or C++ code. The //use// of skins is up to the game's script or C++ code.
  
modeleditor/skins.1332923514.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)