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Both sides previous revision Previous revision Next revision | Previous revision | ||
modeleditor:transform [2012-03-31 12:20] Carsten added info on how to open the Transform dialog |
modeleditor:transform [2013-01-07 12:07] (current) |
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The **Model Transform** dialog is used to translate, rotate or scale the entire model. | The **Model Transform** dialog is used to translate, rotate or scale the entire model. | ||
- | It is opened via menu item | + | It is opened |
- | * **Model -> Transform... (Ctrl+T)** | + | * via menu item **Model -> Transform... (Ctrl+T)**, |
+ | * or the "Transform" button in the [[:modeleditor:menureference|application toolbar]]. | ||
Contrary to the [[:modeleditor:skeleton|Joint Inspector]], the **Model Transform** dialog can //not// be used to transform individual joints in a skeleton, a feature that is only useful for static, non-animated models. | Contrary to the [[:modeleditor:skeleton|Joint Inspector]], the **Model Transform** dialog can //not// be used to transform individual joints in a skeleton, a feature that is only useful for static, non-animated models. |