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scripting:console [2006-08-20 14:43] Carsten added "(in dev. mode)" to the DevWarning function. |
scripting:console [2009-07-04 13:40] 127.0.0.1 external edit |
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====== The Console Library ====== | ====== The Console Library ====== | ||
- | With the functions in the ''Console'' library you can output text on the Ca3DE in-game console. | + | With the functions in the ''Console'' library you can output text on the Cafu in-game console. |
- | ===== Functions ===== | + | ===== Print(s) ===== |
- | ==== Print(s) ==== | + | Prints the string ''s'' to the Cafu in-game console. |
- | Prints the string ''s'' to the Ca3DE in-game console. | + | === Parameters: === |
+ | ^ Name ^ Type ^ Description ^ | ||
+ | | s | string | The message to be printed to the in-game console. | | ||
+ | === Returns: === | ||
+ | Nothing (nil). | ||
+ | |||
+ | === Example: === | ||
<code lua> | <code lua> | ||
- | -- Example: | ||
Console.Print("Hello!\n"); -- Prints "Hello" to the in-game console. | Console.Print("Hello!\n"); -- Prints "Hello" to the in-game console. | ||
</code> | </code> | ||
- | ==== DevPrint(s) ==== | + | ===== DevPrint(s) ===== |
Prints a developer message to the in-game console. | Prints a developer message to the in-game console. | ||
- | If the "developer" console variable is set, this prints the string ''s'', prepended by "[Dev]", to the Ca3DE in-game console. If the "developer" console variable is not set, nothing is printed. | + | If the "developer" console variable is set, this prints the string ''s'', prepended by "[Dev] ", to the Cafu in-game console. If the "developer" console variable is not set, nothing is printed. |
+ | === Parameters: === | ||
+ | ^ Name ^ Type ^ Description ^ | ||
+ | | s | string | The developer message to be printed to the in-game console. | | ||
+ | |||
+ | === Returns: === | ||
+ | Nothing (nil). | ||
+ | |||
+ | === Example: === | ||
<code lua> | <code lua> | ||
- | -- Example: | ||
Console.DevPrint("Hello!\n"); -- Prints "[Dev] Hello" to the in-game console (in developer mode). | Console.DevPrint("Hello!\n"); -- Prints "[Dev] Hello" to the in-game console (in developer mode). | ||
</code> | </code> | ||
- | ==== Warning(s) ==== | + | ===== Warning(s) ===== |
- | Prints a warning to the Ca3DE in-game console. | + | Prints a warning to the Cafu in-game console. |
- | This is the same as function ''Print(s)'', except that the text "Warning:" is prepended to the output. | + | This is the same as function ''Print(s)'', except that the text "Warning: " is automatically prepended to the output. |
+ | === Parameters: === | ||
+ | ^ Name ^ Type ^ Description ^ | ||
+ | | s | string | The warning to be printed to the in-game console. | | ||
+ | |||
+ | === Returns: === | ||
+ | Nothing (nil). | ||
+ | |||
+ | === Example: === | ||
<code lua> | <code lua> | ||
- | -- Example: | ||
Console.Warning("Problem here!\n"); -- Prints "Warning: Problem here!" to the in-game console. | Console.Warning("Problem here!\n"); -- Prints "Warning: Problem here!" to the in-game console. | ||
Console.Print ("Warning: ".."Problem here!\n"); -- Same result as above. | Console.Print ("Warning: ".."Problem here!\n"); -- Same result as above. | ||
</code> | </code> | ||
- | ==== DevWarning(s) ==== | + | |
+ | ===== DevWarning(s) ===== | ||
Prints a developer warning to the in-game console. | Prints a developer warning to the in-game console. | ||
- | If the "developer" console variable is set, this prints the string ''s'', prepended by "[Dev] Warning:", to the Ca3DE in-game console. If the "developer" console variable is not set, nothing is printed. | + | If the "developer" console variable is set, this prints the string ''s'', prepended by "[Dev] Warning: ", to the Cafu in-game console. If the "developer" console variable is not set, nothing is printed. |
+ | |||
+ | === Parameters: === | ||
+ | ^ Name ^ Type ^ Description ^ | ||
+ | | s | string | The developer warning to be printed to the in-game console. | | ||
+ | |||
+ | === Returns: === | ||
+ | Nothing (nil). | ||
+ | === Example: === | ||
<code lua> | <code lua> | ||
- | -- Example: | + | Console.DevWarning("Problem here!\n"); -- Prints "[Dev] Warning: Problem here!" to the in-game console |
- | Console.DevWarning("Problem here!\n"); -- Prints "[Dev] Warning: Problem here!" to the in-game console (in dev. mode). | + | -- (in developer mode). |
</code> | </code> | ||