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scripting:console [2006-08-20 14:41]
Carsten created
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-====== The Console Library ====== 
- 
-With the functions in the ''​Console''​ library you can output text on the Ca3DE in-game console. 
- 
- 
-===== Functions ===== 
- 
-==== Print(s) ==== 
- 
-Prints the string ''​s''​ to the Ca3DE in-game console. 
- 
-<code lua> 
-    -- Example: 
-    Console.Print("​Hello!\n"​); ​  -- Prints "​Hello"​ to the in-game console. 
-</​code>​ 
- 
- 
-==== DevPrint(s) ==== 
- 
-Prints a developer message to the in-game console. 
- 
-If the "​developer"​ console variable is set, this prints the string ''​s'',​ prepended by "​[Dev]",​ to the Ca3DE in-game console. If the "​developer"​ console variable is not set, nothing is printed. 
- 
-<code lua> 
-    -- Example: 
-    Console.DevPrint("​Hello!\n"​); ​  -- Prints "[Dev] Hello" to the in-game console (in developer mode). 
-</​code>​ 
- 
- 
-==== Warning(s) ==== 
- 
-Prints a warning to the Ca3DE in-game console. 
-This is the same as function ''​Print(s)'',​ except that the text "​Warning:"​ is prepended to the output. 
- 
-<code lua> 
-    -- Example: 
-    Console.Warning("​Problem here!\n"​); ​  -- Prints "​Warning:​ Problem here!" to the in-game console. 
-    Console.Print ​ ("​Warning:​ "​.."​Problem here!\n"​); ​  -- Same result as above. 
-</​code>​ 
- 
-==== DevWarning(s) ==== 
- 
-Prints a developer warning to the in-game console. 
- 
-If the "​developer"​ console variable is set, this prints the string ''​s'',​ prepended by "[Dev] Warning:",​ to the Ca3DE in-game console. If the "​developer"​ console variable is not set, nothing is printed. 
- 
-<code lua> 
-    -- Example: 
-    Console.DevWarning("​Problem here!\n"​); ​  -- Prints "[Dev] Warning: Problem here!" to the in-game console. 
-</​code>​ 
  
scripting/console.1156077688.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)