Your First Map
The flash tutorial below introduces you to the basic features and concepts of CaWE and demonstrates how you can create your first map. It starts with opening a new map file in the Cafu World Editor CaWE, then walks you step-by-step through the construction process. At the end, the map is compiled and run in the Cafu engine.
The tutorial assumes that you have already installed CaWE and completed the initial one-time configuration as described in section Installation, Initial Configuration and De-Installation.
Although the tutorial does not require any previous knowledge, it is helpful to read the preceding “Getting started” chapters either before starting or while working through the tutorial.
Tutorial Contents Overview
Verification of essential settings in the
CaWE Options dialog.
Opening of a new map file in which a single room will be built.
Creation of the first brush for the floor.
Creation of the second brush for the left wall analogous to the first.
Creation of the third brush for the right wall by employing the clone-dragging technique of the
Selection tool.
Creation of the fourth brush for the back wall by using the “Copy” and “Paste” items of the
Edit menu.
Creation of the fifth brush for the front wall as a copy of the back wall by use of the related keyboard shortcuts.
The ceiling brush (sixth brush) is created by clone-dragging it from the floor brush.
Application of a sky material to the ceiling brush as a post-creation step.
Demonstration of the difference between the
render modes “3D Full Mats” and “3D Edit Mats”.
Placement of an
info_player_start
entity near the center of the room, using the
New Entity tool.
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The Flash Tutorial
Click here to start the flash tutorial.